Veldtog |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
DTvH N - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
According to legend, the magic carpet originated from the desires of of a wealthy princess. She wished for a new mode of traveling that would be convenient and relaxing, yet ostentatious enough for her tastes. Carriages and camels were too common and bland in her eyes, so she sought something that would revolutionize transportation in the Summoners' society. Eventually, one of her expert sorcerers wove enchanted pieces of fabric together to form what he called a 'flying carpet.' Soon after, all affluent men and women began riding these magic carpets for their personal endeavors.
Inevitably, magic carpets became of great importance in times of war, ridden only by the most hotshot and fearless young men. Atop their strange mounts, these aces of the sky perform impressive feats of reconnaissance and speed. A magical carpet cannot hold much weight, so their riders are armed with explosive powder bombs which they use to attack and disorient their targets.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | |
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Bevorder na: | Carpet Master |
Cost: | 18 |
LP: | 28 |
Beweging: | 8 |
EP: | 50 |
Vlak: | 1 |
Orde: | wettig |
ID | I8 Ak_CarpetRider |
Vermoëns: |
magical powder koue | 4 - 2 afstandgeveg | slows |
Resistances: | |
---|---|
lem | 0% |
steek | 0% |
impak | -20% |
vuur | 0% |
koue | 0% |
arcane | 20% |
Terrein | Movement Cost | Verdediging |
---|---|---|
Berge | 1 | 50% |
Coastal Reef | 1 | 50% |
Diep Water | 1 | 50% |
Dorpie | 1 | 50% |
Flat | 1 | 50% |
Frozen | 1 | 50% |
Grot | 3 | 30% |
Heuwels | 1 | 50% |
Impassable | - | 0% |
Kasteel | 1 | 50% |
Moeras | 1 | 50% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 50% |
Unwalkable | 1 | 50% |
Vlak Water | 1 | 50% |
Woud | 1 | 50% |